If The IOC Was Run By Blizzard…
Dick Fosbury is an american athlete who developed a new high-jump technique in the 1960’s. He discarded the commonly used straddle method of jumping and instead came up with a way of sprinting diagonally towards the bar, turning away and leaping back first over the bar.
Using this technique of his own, called the Fosbury Flop, he won an Olympic gold medal in Mexico City 1968 and set a new Olympic record at 2.24 meters.
It was quite an exploit.
Exploit? Yes, exploit.
Didn’t you know that exploit can be used to mean something great, something grand, a once in a lifetime achievement?
Sadly, nowadays, in my world at least, an exploit is something bad, a cheat of some kind, something to be avoided.
But how do you know an exploit when you see it?
If I quest around in the world of Azeroth and discover that wow, this huge nasty elite mob can be kited all the way to the fortified town where the town guards will help me kill it, is that an exploit?
Or if I discover that not only roaming elites but also dungeon bosses actually may be stupid enough to let me kite them away from their henchmen adds to be killed leisurely in an adjacent room, is that an exploit?
If I stack up so much dodge that it reaches an amazing 110% and noone can hit me, is that an exploit?
Or if I discover that spellstealing the Bone Armor of the DK’s in Naxx makes me all but invincible and able to kill the raid bosses there all on my own?
If I discover that there is a small path at the edge of the mountain, behind all these pine trees, that will safely take me around the hill on a safe distance from the roaming mobs even if it seems I am walking on thin air doing it, is that an exploit?
And if said path actually leads me past some impenetrable wall into hitherto uncharted territory, is that an exploit?
Well, in this game, an exploit is what the developers say is an exploit, and they carefully write their EULA to make sure they can ban whomever they like for as long as they like using the flimsy excuse of exploits.
In a way, this saddens me, partly because I think it oppresses the creativity of players and partly because punishing players for finding and using these kind of things makes the world of Azeroth feel less like a real living, breathing, developing world and more like some dry lifeless Potemkin village.
Why did you climb Mount Everest? Because it was there! Why did you swim the Straits of Gibraltar? Because I could! Why did you attempt travel to the North Pole by hot air balloon? Because it was uncharted and unknown and noone had been there before!
And would you not be most surprised if someone came along and told you that no, climbing the north side was considered an exploit because you avoided the icefalls that way, or that donning a wetsuit while swimming was an exploit because that made you too invulnerable to hypothermia. Or that going to the North Pole was not allowed because it was outside the boundaries of the known world.
To me, all of the above exploit examples are players testing the limits, thinking “what if” and then proceeding to test that “if”. They like the game, they enjoy playing it and they are not just sitting around watching boss kill videos or reading up on strategies, they are using their own brains to think or they are out there in the world, poking at things and seeing what happens instead of just following a quest guide telling them where to go.
Clearly, Blizzard has designed their world and the encounters in them and an “intended” way of doing things. But why do you have to do things the way they are “supposed” to be done? Hasn’t anyone at Blizzard ever experienced the joy of actually solving a problem on your own, of finding the solution to the riddle, of reaching the goal your way and not just following in someone else’s footsteps?
I mean, where would we be today if people had settled for doing things the way they’ve always done it? Still in the caves? Still in the trees?
So, should Blizzard just sit idle by and watch as players come up with one clever use of game mechanics after another? No, of course not, just as players learn and get wiser so should the game.
The roaming elites and bosses smarten up and learn from their previous mistakes, run back to their preferred haunts and turn a blind eye to the kiting-happy adventurers, the Naxx DK’s change their buffs, making them safe from pilfering mages, an avalanche blocks the meandering mountain path, rendering it impassable.
But why punish the players who discover these tricks and short cuts? Is it not enough to tweak the game? If some bug or exploitable feature has passed the scrutiny of the developers and the trials of the public test realms and made its way into the world, should we not consider it as “approved by Blizzard” and safe for use? Should Blizzard if not thank these curious players for bringing odds and quirks and alternate ways of doing things to their attention at least not punish them?
Or should the game be stamped ”use at own risk”?
I wonder, if the IOC had been run by Blizzard, had Dick Fosbury been allowed to keep his gold medal? Or would he have been stripped of it for not jumping the way you were supposed to jump? Would he have been banned for jumping higher than all the rest of the athletes by being cleverer and finding his own way of doing things?
I hope not, but I fear he would have been.
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10 Responses to “If The IOC Was Run By Blizzard…”
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[...] From the Pond (a fantastic blog I don’t see in nearly enough blogrolls) published an original and thought-provoking post about exploits — both in-game and in real life. What would happen if Blizzard ran the International Olypmic [...]
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[...] the ridiculous to the sublime, there’s a genuinely interesting post about the way Blizzard responds to rules exploitation in WoW over at Reflections from the [...]
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[...] of Reflections From the Pond (a fantastic blog I don't see in nearly enough blogrolls) published an original and thought-provoking post about exploits — both in-game and in real life. What would happen if Blizzard ran the International Olypmic [...]
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[...] have made my thoughts on using so called exploits clear before, I think it is Blizzard’s job to make the game fool proof and if anyone finds a [...]
Nicely written and spot on. I also believe they should not be so ban happy…
Even the Shirt of Uber or Martin Fury shirt shouldn’t be a ban imho. Who wouldn’t want to take that baby out of the mailbox and own face with it? Apparently they banned even members of the guild that weren’t in the raids while it was happening. Go figure.
This is a fascinating and thoughtful post.
I suppose what I find most disconcerting about Blizzard’s attitude to exploits is that they don’t seem to have any awareness of the hazy nature of the line they tread – which is one of the things you articulate so nicely in this post. As you say, where does ingenuity end and exploitation begin and from what I’ve seen of the way Blizzard has handled this sort of thing, as far as they’re concerned exploited is unquestionably whatever they say it is.
But if you follow this to its natural conclusion you find yourself thinking about things like Line of Sight pulls – that’s arguably an exploit (albeit a semi-sanctioned one) because it uses the mechanics of the game – the fact the game is a game and can’t compete with human intelligence and adaptability – against it.
Sorry this is slightly rambling. Late at night :)
Tamarind´s last blog ..why don’t you go where fashion sits
Excellent post!
I spun my comment into a blogpost since I can’t access your domain from work. I strongly believe that the onus should be on Blizzard. If you don’t want players to “trivialize the game encounter” (as one of my commenters put it), program the game encounter in such a way that trivializig (exploiting) it is impossible. Don’t punish the players for outsmarting the programmers. Hotfix it and move on.
Elleiras´s last blog ..Exploit or creative use of game mechanics?
Thank you all! :-)
People’s creativity and ingenuity within the game should be encouraged, not punished. Especially, like you say, since Blizzard has the ability to set the rules in stone and clearly define what is allowed and what is not by their programming.
I think the main issue with Blizz comes down to, is it obvious something wasn’t meant to work that way? Someone mentioned Martin’s Fury. OF COURSE that wasn’t supposed to be in the hands of a player. Yet marching off and abusing someone’s mistake doesn’t deserve a slap on the wrist for cheating? The whole thing in Naxx with the mages, it’s OBVIOUS that a mage shouldn’t be able to solo Naxx. And thus it’s exploiting something that shouldn’t be there. Someone made a mistake, why is it okay to jump all over it when it’s obvious that’s what it is? I’m all for the adventerous types, but most of these people realise they’re onto a good thing (knowing it’s probably not supposed to work that way) and don’t even report the bug. They just reap the benefits over and over again.
Maybe I just have this opinion because I work in the games industry. But IMO, if it’s obvious you’re cheating and you go ahead and milk it – not reporting the bug or anything – you deserve everything you get. Cheaters never prosper.
Anakiro´s last blog ..A Cold Day
Anakiro, how are you supposed to know what is obvious? What is obvious to you might not be so to me or to others.
Sure, that a mage would be able to solo Naxx seems really odd, but it still is Blizzard’s responsibility to make that impossible if they don’t want that to happen.
How about four-manning a five-man instance? Three-manning? Two? Soloing it? How would you know what would be an exploit and what would not be?
To me, in this game, if it is impossible to do it, it is not allowed, but if you can pull it off, go ahead and do it – at least until Blizzard catches up and makes it impossible.