White Draenei Can’t Jump

You know the warlocks’ Ritual of Summoning, used to gather people from afar so you all can be one happy family together.

The summoning can be used for other purposes as well, like  to pick up people who have fallen into waters and can’t get up or to summon stuck people (roots in the underwater passage to the Coilfang instances, anyone?)

This below is a screenshot of Larue, ze resto shaman, being summoned from the platform of Feugen to the platform of Thaddius in Naxxramas.

larue-summoned-naxx5

The distance between those two platforms is only a couple of meters and should be easy to jump across.

Well, “should be” does not always equal “is”.

The trick here is that when you have killed Feugen and his counterpart Stalagg  who resides on a third platform, Thaddius will be released and you will have to get down to him and fight him asap.

So, you need to jump. Fast. And the raiders jumped. And the raiders landed on Thaddius’ platform. All the raiders except one. One raider landed on one of the round thingies below the platform (you can see them in the screenshot) and were out of line of sight from the whole raid.

To be out of line of sight is a bad thing for a healer.

I legged it back through the green slime goo on the floor and ran up on Feugen’s platform for another daring attempt to cross the abyss. And I landed in the very same spot again.

Venting my frustration on Vent, running back trough the slime and up again, thinking I would spend this bloody fight running back and forth here and not doing much else, I realised that I could actually reach my compadres from Feugen’s platform with my heals – I didn’t have to jump! Our other healer, a tree, cleverly positioned himself on the other side of the raid to cover those who happened to get out of range from me.

Standing on the edge, accompanied by a white cat (our hunter’s pet was wiser than me and didn’t even attempt to jump the gap), I managed to pull my weight on the boss fight and help keep everyone alive.

Of course I couldn’t switch sides when Thaddius did his polarity shift, but then again it didn’t really matter that much because I was way more than ten yards away from anyone else, so the only one I could damage was myself.

 Fight went splendidly, I got myself a brand new achievement, and everyone was happy.

Then I realised, staying in my cosy comfortable position up here on the platform also meant that I was too far away from the boss to be able to loot him!

And that, my friends, was where our friendly neighbourhood warlock really earned himself a big hug from me :-D

Larue’s Note To Self: Don’t enter the Construct Quarter of Naxxramas without a friendly warlock along.

 

Sadly, though, this is not the first place Larue’s been having problems with jumps.

 

Remember Azjol-Nerub, that loong drop from Hadronox’  lair to the bottom of the pit? Remember the water below that you land in?

Well, most people seem to have no trouble with this, and their only concern is to get out of the water on to terra firma again.

Now, Larue, she follows the lemming train going over the cliff, faaaaaalling all the way down. And then she dies. Poof, not a shred of life left.

 

No, I didn’t accidentally have Water Walking on. No, there were no DK’s who put up a Path of Frost. No, I didn’t hit anything going down, I was at full health all the way down, and then when I landed in the water I had no health at all so I died.

 

I was in a run there once with three warriors and a rogue and I died (I kid you not!) 8 times in that fall! One of the warriors had a pair of  jumper cables on him, which he successfully used to ress me twice, and I used my own self-ress twice ( we had a bit of trouble getting Anub’arak to roll over and be dead, so we had to run in a few times).

In my subsequent runs I have tried jumping off (or running off without jumping at all) from about every possible place around the hole’s rim and I have actually survived some of the falls! But I can never be sure, so…

Larue’s Note To Self: Don’t enter Azjol-Nerub unless you have another resser along to pick you up.

 

After this run I ticketed a GM to report that constant dying as a bug.

Huh, what did you say? Of course it’s a bug!

Well, anyways, the GM’s suggestion was that the warriors, being plate wearers, had more damage mitigation than I did as a mail-wearing shammy and thus they took less damage from the fall.

News-flash for you, mr GM, damage taken from falling is a percentage of your health and not mitigated in any way by what kind of armor you have! (I think it is like this anyways, how would achievements like Going Down? work?) And how can anyone working as a GM not know that the fall in Azjol-Nerub lands you in water and you are not supposed to die when landing in water that is deep enough?

So my theory was that somehow the tall draeneis were too big to safely jump from any spot whatsoever around the rim, that they sometime would hit the eggs on the bottom and die instantaneously.

 

This theory was falsified though when I was there with my gnome warlock Paynne for the first time.

paynne-dead-an21

 That place just seems to hate me…

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11 Responses to “White Draenei Can’t Jump”

  1. Äiatar says:

    Note to hunter (me) dismiss pet before jumping next time….

  2. Zetter says:

    Dont sweat it your intrepid raid leader has missed the jump so far on 3 occasions and has had to try a 2nd jump. I always did suck on platform games.

    Zetter

  3. Tessy says:

    Seems there may be hope for me still then :)

  4. Larísa says:

    I’m saved by slow fall. I’d never ever make that jump without it. Nowadays we can buff other players with it as well. So just ask your mage next time!

  5. Tessy says:

    Thanks for the tip Larísa! :-)

    Will definitely ask for that next time if I have a mage along!

  6. Pol says:

    Just ask for a BoP :)

  7. Tessy says:

    Resser along, slow fall, BoP, my chances of getting through the Azjol-Nerub runs are looking better every day! :-)

  8. Yes that has happened to me a few times. It certainly is frustrating.

    Similar to Mages, Priests have a spell that is can help you too. Priests can Levitate others so if you have one in your group ask them for the spell. I cast this spell when I’m in Naxx on others. I use it in the Heroic instance where you have to get in the water with those crazy biting fish. The funny thing is a few of my guildmates scoffed at the spell when we were running Naxx, but they had a change of heart after they died trying to avoid the slime. ;-)

  9. Tessy says:

    Never scoff at a friendly guildie offering a helpful spell! :-)

    When raiding with my warlock Paynne I used to cast Detect Invisibility and Unending Breath on my fellow raiders just to feel part of that cosy loving buffing camaraderie. And of course to help alleviate those pathological fears of invisible fish. :P

  10. Anea says:

    I have to say that jumping things really is a failure of mine. While I have managed to jump normally on Thaddius’ fight, I’m always worried about not making it. (The jumps in WC scare me – I’m just not good at them!) However, a mage in my new guild that Can’t Jump either sent me a tell to cast Levitate on her, so she would make it down. Insta-”jump” – no waiting!

    Anea’s last blog post..Back to your roots

  11. Tessy says:

    It is reassuring to hear that I am not the only one who have trouble with the jumps in this game – and even more so to get some tips and tricks on how to manage them! :-)

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