Playing With Addons
The topic of the week in the blogs I read seems to be addons, or maybe more specifically healing and addons, with a lot of recent posts about this and a lot of opinions and discussions and flaming back and forth in the comments.
I pulled some interesting topics from some of the blogs discussing this because my views on these specific matters were quite different and I felt a rant coming on.
“If you are incapable of playing this game without addons, then you are allowing those addons to play the game for you.”
I can play this game without any addon at all, and I have done so many times when one or more of them have gone fubared and I cba to try to find which one and fix it. Error messages all over the screen ftl.
For many situations or classes this is perfectly viable and I usually don’t even notice that all addons are disabled. For other situations and other classes, this is not so.
Healing is one of these not-so situations.
I can heal a 5-man group without any addons at all by clicking on their party frame and press the appropriate keybound spell for the heal I want to use.
Does it take longer? Yes. Will I miss who has that misty-green poison dot ticking down? Sometimes yes, sometimes no. Will I waste a lot of time on misclicks on targets? Definitely yes. Will this result in a wipe? Maybe, maybe not. Do I like it? No.
Could I heal a 10-man raid without any addons? Same answers as above, only even more slow and strenous. Could I heal a 25-man? Same again, and with even more emphasis on slow-to the point-of-or-past-too-late and strenous-on-the-verge-of-a-nervous-breakdown.
So, I am capable of playing this game without addons, but (in this particualr case) I don’t like it.
Why don’t I like it then? Well, there are two reasons, actually:
1. I hate to lose people on my shift, and I’d be a lot slower without my addons, using only the default UI, and thus I would end up losing a lot more people.
2. My addons actually make me experience the game MORE, not less, and accordingly to not use my addons would make me miss out on a lot of the gameplay.
Let me elaborate.
The addons I use for healing are Healbot and Visual Heal. Despite its name, Healbot is NOT a bot used for healing.
Healbot is a customisable addon that presents information about the people in my party or raid. It shows me the healthbars, the mana bars, who has aggro, and who is out of range for me. It can be set to show a lot of different buffs and debuffs on the player, and it presents this in an easily accessible manner that makes me feel comfortable I won’t miss anything crucial.
However, what it can’t do, is heal the player for me.
(Ok, out of combat there actually is a one-click kinda thingy called Smartcast. If I want to heal someone out of combat and has SmartCast enabled, Healbot will automatically choose the spell most suited to heal the player to full. But hey, who gives a shit about what happens out of combat, eh?)
The frames of all players are bunched together where I put them, within easy reach for me, the healing spells I use are bound to different key/mousekey combinations, and I feel confident I can pull most of my party or raid through whatever we encounter.
But, and this is important, in combat, it is I who choose whom to heal, it is I who choose which spell to use, not my addon.
Although I have been playing computer and console games for a major part of my life, I am not a twitch gamer and I do react a little slow sometimes. Anything which makes me able to toss out my heals more easily, or able to see and target who has some nasty debuff before he/she kicks the bucket is a great benefit to me.
I mean, its still ME doing the healing, isn’t it?
I even have time to watch how the fight is going this way instead of suddenly wondering why is noone needing a heal anymore? just to realise that Oh, the boss is dead.
Sure, I could practice manual targeting and healing with the deafult UI to improve my performance there, but it would never be as fast and easy as it is with my Healbot, I would be too focused on targetting and healing and lose out on a lot of the actual fight.
So, in my opinion, this kind of addon is NOT playing the game for me, it is helping me have more fun.
Call it crutches if you want but if I risk falling on my face when walking I am very happy for a pair of crutches, thank you.
Another interesting topic was
“Good healers use addons to heal. But great healers don’t have to rely on them.”
Now this could be a quagmire to tread. What makes a healer good? What makes her great?
The truth is, that I don’t understand this statement at all.
I don’t consider myself a good healer, maybe I would dare to aspire to “adequate” or maybe “good enough”, but definitely not “good”. I usually get the job done but sometimes I botch things up and people keel over around me.
Anyone able to pull a group through or carry their part in a raid, with or without addons, is good enough. And that is, well, er, good enough. In my opinion.
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6 Responses to “Playing With Addons”
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I share your view of this.
Sounds like both comment were written by DPS to be honest I have very little issues playing without major addons for DPS even during raiding but then my decursing/ dispelling does in the bin.
Healing wise I cannot disagree 5 man yeh its doable but dont try and push for the achievments in heroics with it. Raiding forget it you will operate at 60% of your capacity in 10 mans and probably 30% in 25 mans.
Utter drivel realy do addons don’t heal for you but they do help make you blindingly fast in reacting to events which would nomally casue a wipe.
Zetter
I agree also ofc. And what skill is the interesting one to utilise? The one where you manage to get a heal through by using a UI that is half as good as another one (the addon version), or the skill to know what to heal (or whatever you are doing) when and with what in a tricky situation? It’s even the most basic UI design perspective, to let the user be able to do their work with as little hassle as possible from the UI itself.
Also, I remember when the addons were less advanced and many of the features we have today were not in game. Things were not always harder back then, but so much slower since you had to find other ways of dealing with things. Take for example pre-raid-marks… On Garr we needed 8 people (iirc) to take care of the adds and boss. Everyone should have their target, so RL took target on 1, asked person 1 to assist, then took target on the 2nd, asked person 2 to assist and so on. And not to seldom someone lost their target so it had to be assigned again. Now we say, person 1 take the orange etc and we’re good to go :) This example is not an addon (patched in after user feedback), but there are similar examples.
Actually, both statements were written by people whose views and opinions concerning healing I usually agree with, but I think they both missed the mark a little here.
Well, for one thing I’ve never heard a dedicated HEALER saying anything like:
“damn those pesky addons they are only getting into my way taking 1/2 of screen, doing things on themselves and making me slow or lose heals and mana”
or, to another healer in conversation:
“Well, I know you are new in heals, but if you want a friendly advice you could consider removing all healer addons it will greatly improve your performance, efectiveness and experience as a healer”…
In fact whenever I was talking to a HEALER I’d get exactly the opposite…
As DPS, well even as a TANK, I don’t need that much of any addon help and I can understand somebody having such a policy there (although I like to have some of them up, such as recount or omen, sometimes even healbot out of old habit of looking up how is party faring or laziness to turn it off).
Best luck,